Yu-Gi-Oh! GX established a new era for the franchise, with a different cast of characters and never-before-seen cards. Across four seasons and 180 episodes, Yu-Gi-Oh! GX wowed its audience with Jaden Yuki’s now-iconic set of hero-themed cards, Zane Truesdale’s mighty machine-type monsters, and Chazz Princeton’s hilarious Ojama side-kicks. Approximately 510 monsters, 570 spells and 255 trap cards can be seen across the series’ nearly four-year run. This article will attempt to uncover which cards had the greatest impact on the series and how viable they would be in competitive (IRL) play.
Yu-Gi-Oh! Battle City sees six different categories of cards used. These include Normal Monsters, Effect Monsters, Ritual Monsters, Fusion Monsters, Spell Cards and Trap Cards. Here are the most powerful cards used in the series in each category.
Most Powerful Normal Monsters Card: Gene-Warped Warwolf
- Episode Appearances: 134, 142
- Attack: 2000
- Defense: 100
Gene-Warped Warwolf is about as interesting as every other normal monster in the game. Without an effect, its only use is to act as a beat stick on the field, and consequently every attack point matters. With an impressive 2000 attack points, Gene-Warped Warwolf is the most powerful non-tribute normal monster in the series and outperforms Yu-Gi-Oh! Battle Cities winner Vorse Raider.
While the card has not seen a great deal of play over the last decade, it would crop up in Fire Fist builds throughout January to June 2013. Since Gene-Warped Warwolf is a Beast-Warrior card it could be easily searched with Fire Formation – Tenki and used to pummel over an opponent’s weaker monsters.
Most Powerful Effect Monsters Card: Cyber Dragon
- Episode Appearances: 008, 020, 032, 046, 051, 057, 065, 066, 083, 128, 137, 141, 143, 144, 146, 147, 164.
- Attack: 2100
- Defense: 1600
- Effect: If only your opponent controls a monster, you can Special Summon this card (from your hand).
While there are certainly several contenders for this category — including Card Trooper, Rescue Cat and Treeborn Frog — it’s Cyber Dragon that comes out on top. If any card can be considered revolutionary it’s this Level 5 machine-type monster, and it’s all thanks to two very important words – “Special Summon”. Although this mechanic may be commonplace today, back in 2004, very few monsters could be summoned after a player had committed to their normal summon. Cyber Dragon’s ability to place itself onto the field, without any cost, combined with its powerful attacking power made it a formidable monster in nearly every game it was played.
Throughout Yu-Gi-Oh! GX’s 180 episodes, Zane Truesdale used the card to great effect and it would ultimately become the replacement for Kaiba’s iconic Blue-Eyes White Dragon. In the competitive game, Cyber Dragon would bring an end to the much-loved 2005 Goat Format and become a staple for over half a decade after its release.
Most Powerful Ritual Monsters Card: Demise, King of Armageddon
- Episode Appearances: 143
- Attack: 2400
- Defense: 2000
- Effect: This card can only be Ritual Summoned with the Ritual Spell Card, “End of the World”. You can pay 2000 Life Points to destroy all cards on the field, except this card.
Although Demise, King of Armageddon may not have featured often in Yu-Gi-Oh! GX, just like many other ritual monsters throughout the franchise, its effect was a considerable step up in power compared to the monsters that came before it. While 2000lp is certainly a hefty cost (particularly when characters in the anime only start with 4000lp), its ability to destroy every card on the field, outside itself, made it a force to be reckoned with.
Outside the anime, the introduction of this card led to the now-infamous Demise OTK, in which players used Advanced Ritual Art to dump several normal insect monsters from their deck to summon Demise, King of Armageddon, clear the board, and then quickly tear down their opponent’s life points with high attack value monsters like Doom Dozer. This strategy became so prevalent that many of the cards incorporated into this strategy became limited or semi-limited on the TCG banlist.
Most Powerful Fusion Monsters Card: Ultimate Ancient Gear Golem
- Episode Appearances: 167
- Attack: 4400
- Defense: 3400
- Effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. When this card is destroyed, you can Special Summon 1 “Ancient Gear Golem” from your Graveyard, ignoring the Summoning conditions.
While Cyber Twin Dragon saw more competitive play and Jaden Yuki’s plethora of Hero fusion monsters appeared more frequently than Ultimate Ancient Gear Golem, its incredible stat line and powerful effect are hard to ignore. With 4400 attack points, this card stands as one of the most impressive fusion monsters ever created. Pair this with an effect that provides it with a piercing, an ability to avoid Spell or Trap effects during battle, and monster recursion when it’s destroyed, and you have a serious boss monster on your hands.
Most Powerful Spell Card: Future Fusion
- Episode Appearances: 051, 052, 065, 083
- Effect: During your 1st Standby Phase after this card’s activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card’s activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
Fusion Monsters made occasional appearances in Yu-Gi-Oh! Duelist Kingdom and Battle City; however, in Yu-Gi-Oh! GX these cards took center stage and were often the deciding factor in a duel. While Polymerization continued to be the predominant method of getting these cards on the field, Future Fusion offered an alternative solution. Instead of pitching cards from the hand or field, this powerful spell card allowed players to send monsters from their deck, minimizing the initial cost of their fusion summon in exchange for a two-turn wait.
Unsurprisingly, upon the card’s release players found several ways to break its effect and overcome its rather slow mandatory two-turn clock. By sending cards such as Destiny Hero Malicious, Treeborn Frog and others that can activate in the Graveyard, players were able to gain considerable advantage and outpace their opponent with the activation of this card.
Most Powerful Trap Card: Hero Blast
- Episode Appearances: 171
- Effect: Select 1 “Elemental Hero” Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster’s ATK.
While Hero Blast might not hold a candle to classic cards like Mirror Force or Torrential Tribute, it’s by far Jaden Yuki’s most powerful Hero-themed trap in Yu-Gi-Oh! GX. Unlike many cards on this list, Hero Blast can only be employed in a deck that uses monster cards within the Hero archetype. Despite this restriction, the card manages to pack a punch by enabling players to not only destroy an opponent’s monster but add one of their own to the hand.
Combined with cards like Elemental Hero Neos or its counterpart Elemental Hero Neos Alius, players are able to destroy monsters on their opponent’s side of the field with up to 2500 attack points.
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